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Peoples of Inneath: dwarves and goblin pirates on a moonlit shore, illustration by Justin Gerard

Inneath • a remarkable fantasy world

Four centuries ago, the Cataclysm shattered the world into a thousand islands. The survivors rebuilt with steam, stubbornness and the last drops of magic. Now everyone wants what’s left.

Inneath in three facts

I. A WORLD OF ISLANDS

The Cataclysm broke the continents apart. In Inneath, every journey starts at a harbour.

II. magic is the new gold

Raw magic is rare and lies in deep, oily wells, and nations go to war over every drop.

III. the past is still
down there

Ruins of the old world surface on every island. Some people want them studied. Others want them sold.

Explore Inneath

Alliances of inneath

Recorded by Inigo da Lucci, who has met them all, and still can’t confirm the elves.

Dwarves of Kazhuk Izril, 32mm fantasy miniatures by Durgin Paint Forge, render 3d

Dwarves of kazhuk izril

Carved from stone by the smith-god Grundur, the Dwarves once ruled vast halls beneath the mountains. Then the Cataclysm buried their past, and every forgotten ancestor with it.

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So they sail Inneath recovering every relic and every name. Their Iron Crows watch every island. Their war-boars have citizens’ rights.

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“If hope had a face, it would be the face of a Dwarf.”​

Knights of Moss Hill, Dwarves of Kazhuk Izril, 32mm fantasy Goblin miniatures by Durgin Paint Forge, render 3d

Knights of Moss Hill

A court as picturesque as it is ramshackle, led by King Mossarion I. From Moss Hill, the knightly houses ride out to perform legendary deeds, infesting the whole of Inneath in the process. They may look ridiculous. Underestimating their fanaticism has been the last mistake of many.

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"A colourful chaos of rattling armour and croaking steeds. Many have underestimated them, and few have had a second chance to learn not to."

The Second Government of Inneath, Dwarves of Kazhuk Izril, 32mm fantasy miniatures by Durgin Paint Forge, render 3d

Second Government of Inneath

Born from the Age of Strife and bound by a Code of eight thousand articles, the largest nation in Inneath has one stated purpose: every people under a single flag. Its Bluecoats chart the New World, its Ministry of Recovery digs for magic, and its masked agents handle everything else.

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​“Who controls Magic, rules Inneath.”

The Elven Court, Dwarves of Kazhuk Izril, 32mm fantasy Elf miniatures by Durgin Paint Forge, render 3d

The Elven Court

Everyone knows elves don’t exist. Yet sailors return from the New World with tales of golden totems, silent forests and bells ringing in the dark. One captain swears he spent twenty years as their prisoner. He was gone thirteen months.

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"When you walk through a forest, count your steps. And never say your name out loud."

Orc Clans, 32mm fantasy Orc and Goblin miniatures by Durgin Paint Forge, render 3d

Orc clans

Bold, belligerent and keenly aware that life is short, Orcs chase great deeds so that someone will remember them. The Clans have no actual kings, just countless self-proclaimed heroes, famous (and expensive) as mercenaries. Some hunt elves for a living. None have caught one yet. They also worship cats. Literally.

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“Nod at every insult and avoid eye contact, unless you have very fast legs.”

Painted Dwarves of Kazhuk Izril and an orc mercenary with a cat on his shoulder, with dice on a green table

a remarkably adventurous game
Peoples of inneath

Somewhere in Inneath, two Companies are looking at the same hill.

One of them believes the hill is sacred. The other believes there is gold buried under it.

Neither has considered that it might simply be a hill.

 

Peoples of Inneath is a tabletop skirmish game for two players.

Each of you leads a Company of 4 to 8 Heroes across a compact battlefield packed with ruins, swamps and low walls.

You fight over standing stones, loot chests and other people’s reputations.

A game takes about two hour, the sagas about it afterward take years.

New modular kits
Designed to be
yours

Alongside our classic kits, a new range of modular kits is joining the Forge: interchangeable heads, arms, weapons and gear, designed to mix freely across kits of the same faction.

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The idea is simple: no two Companies should look alike! Whether you play or paint, you decide who stands on that base: a stoic sentinel, a veteran with one story too many, or a mildly unhinged explorer with trust issues. With every hero you build, you discover a new piece of Inneath!

 

The first kits bring you the Iron Crows, the dwarven sentinels who watch every island of Kazhuk Izril.

Patreon

Join the Patreon

Most of what we sculpt for Inneath lives only on Patreon.

We are able to cast in resin for the store only a few pieces: the rest never leave the Forge.

Start here

The forge

€10/month

  • At least one new digital kit every month

  • Supported, test-printed STL files

  • Tutorials and extra content

  • Early access to the game's development, beta included

  • Your files stay yours, even if you leave

for print sellers

Merchant

€18/month

  • Everything in The Forge

  • Commercial licence to print and sell resin copies of every kit released on Patreon — valid while your membership is active

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